
Most of the time, enemies won’t escalate to guns right away unless you do. So equipped with some electric knuckles, the first guard was quite shocked when Chris walked in. No, there was no way this guy didn’t just walk through the front door and punch the guard behind it. When I was thinking about who he was, I couldn’t imagine him hacking the cameras, sneaking around, or even drawing a gun. Chris was a big dude, he had a mohawk and wore a leather jacket with a skull on the back. I was thinking about how I wanted to play him. The first time I played as Chris, I stood outside of an Albion-infested area I needed to infiltrate and hack something inside. Chris was tough, and his melee attacks even staggered nearby enemies. He dealt more damage in melee combat than most people. He was an arena fighter I had beaten in an underground fight pit. I recruited a bruiser named Chris Kincaid. That wasn’t a criticism, in fact, it’s the opposite, more games should put the ball in the player’s court, even if that means not always catering to the lowest common denominator. The second is in order to get the most out of the game the player needs to actively commit, and engage with its systems. One is your own expectations, games do indeed have limits, and Watch Dogs Legion is no different. There are two very large factors to consider with Watch Dogs Legion. That said, the execution is indeed solid even if it does stumble in places. We should praise the attempt, regardless of its execution, especially since Ubisoft is often the butt of jokes in conversations regarding repetitive formulas.


In a gaming climate of derivatives, trend chasers, and reskins, it’s nice to see a big dog like Ubisoft tackle a fresh concept like this. You can find a video version of this review on my YouTube Channel. But its ambitious play-as-anyone system and NPC simulation gently nudge it into the realm of immersive sims.

Sure at its core, Watch Dogs Legion is a third-person shooting/sneaking/driving game. Gotta-recruit-them-all would be an accurate slogan to explain my time with the game.
